First_Studio · est. 2026

Games that respect
your time.

We make premium, principled games. No ads, no loot boxes, no pay-to-win — and every cost shown up front. You only ever pay for what you play.

Now making AlibA.I. — an AI-powered detective game.
Our games

Currently making

?
Next up

Untitled

In the workshop

We're prototyping our second game in parallel with AlibA.I.'s launch. Same principles. Different genre.

Have a say

Future ideas?

What should we make next?

We build for players, not algorithms. Pitch us a genre, a setting, a mechanic — the ideas we love shape what comes after AlibA.I.

Manifesto

What we believe

01

Honest pricing. No tricks.

The base game is a one-time price, and its first theme is yours to keep. Because the detective is a living AI, every question carries a real computing cost — so once you pass a generous daily allowance, continuing a case costs a small, fixed amount. No loot boxes, no randomness, no pressure. Every price is shown before you pay.

02

AI is the engine, not the show.

We use generative AI to produce hand-feeling content at scale — infinite cases, fresh suspects, real branching dialogue. The seams don't show.

03

Quality over quantity.

One great game ships before two mediocre ones. We'd rather make fewer titles and have each of them be the best in its category.

04

Respect the player.

No dark patterns, no engagement metrics dressed up as features, no data harvesting, no FOMO timers, no battle pass. The game is the product. The player is not.

The studio

Small team, long horizon

First_Studio is an independent games studio building a small, focused catalog of premium AI-driven games.

We're a tight team — designers, writers, and engineers who believe games deserve the craft of a novel and the freshness of a generative system. We use AI where it amplifies craft, not where it replaces it.

The studio is funded directly by our games. No subscription model, no VC treadmill, no live-service obligation. The math: a few thousand players paying $4 once, year after year, is enough.

We're not hiring right now — but if our manifesto reads like home, say hello.

2026
Founded
1
Game shipping
Cases generated
0
Ads, ever
Questions

Fair questions, honest answers

Why isn't AlibA.I. just one flat price?

Most games cost nothing to run once you've bought them. AlibA.I. is different: your detective is a real, live AI, and every question you ask costs us actual computing power. We could hide that behind ads or a subscription — we won't. Instead, the base game is a one-time price, each case includes a generous daily allowance of questions, and if you want to keep digging on the same case past that, a small fixed top-up covers the cost. No loot boxes, no random rewards, no pressure — just the honest price of a detective who actually thinks. You always see the cost before you pay, and you never have to spend more to crack a case fairly.

What's the daily question limit for?

Two reasons: it keeps each AI question affordable for us to provide, and it keeps play focused — a real detective works a case deliberately, not by spraying a thousand questions. The allowance is sized so you can solve a case fairly within it. If you're having fun and want to keep going on the same case, you can optionally top up; you're never forced to.

Is this pay-to-win or loot-box stuff?

No. AlibA.I. is a single-player mystery — there's no opponent to beat and nothing to "win" over other players. There are no loot boxes, no randomized purchases, and no mechanic that makes paying give you an unfair edge. Every purchase has a fixed price and a clear value, shown before you buy.

What do I actually get when I buy the game?

A one-time price unlocks the base game and its first theme, the Victorian Manor. New theme packs are optional and add fresh mysteries — they're never required to enjoy what you bought. Anything you've purchased stays yours; a later price change never affects content or questions you already own.

How is my data handled?

We collect as little as possible — really just an email address if you choose to give us one. No ad tracking, no selling your data. The full details are in our Privacy Policy, and the fine print lives in our Terms of Service.

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