AlibA.I.
One case. One chance.
A premium AI-detective game where every mystery is generated fresh. You're the detective. The cases are infinite. Pay for the case. Keep what you solve.
We make premium, principled games. No ads, no loot boxes, no pay-to-win — and every cost shown up front. You only ever pay for what you play.
One case. One chance.
A premium AI-detective game where every mystery is generated fresh. You're the detective. The cases are infinite. Pay for the case. Keep what you solve.
In the workshop
We're prototyping our second game in parallel with AlibA.I.'s launch. Same principles. Different genre.
What should we make next?
We build for players, not algorithms. Pitch us a genre, a setting, a mechanic — the ideas we love shape what comes after AlibA.I.
The base game is a one-time price, and its first theme is yours to keep. Because the detective is a living AI, every question carries a real computing cost — so once you pass a generous daily allowance, continuing a case costs a small, fixed amount. No loot boxes, no randomness, no pressure. Every price is shown before you pay.
We use generative AI to produce hand-feeling content at scale — infinite cases, fresh suspects, real branching dialogue. The seams don't show.
One great game ships before two mediocre ones. We'd rather make fewer titles and have each of them be the best in its category.
No dark patterns, no engagement metrics dressed up as features, no data harvesting, no FOMO timers, no battle pass. The game is the product. The player is not.
First_Studio is an independent games studio building a small, focused catalog of premium AI-driven games.
We're a tight team — designers, writers, and engineers who believe games deserve the craft of a novel and the freshness of a generative system. We use AI where it amplifies craft, not where it replaces it.
The studio is funded directly by our games. No subscription model, no VC treadmill, no live-service obligation. The math: a few thousand players paying $4 once, year after year, is enough.
We're not hiring right now — but if our manifesto reads like home, say hello.
Most games cost nothing to run once you've bought them. AlibA.I. is different: your detective is a real, live AI, and every question you ask costs us actual computing power. We could hide that behind ads or a subscription — we won't. Instead, the base game is a one-time price, each case includes a generous daily allowance of questions, and if you want to keep digging on the same case past that, a small fixed top-up covers the cost. No loot boxes, no random rewards, no pressure — just the honest price of a detective who actually thinks. You always see the cost before you pay, and you never have to spend more to crack a case fairly.
Two reasons: it keeps each AI question affordable for us to provide, and it keeps play focused — a real detective works a case deliberately, not by spraying a thousand questions. The allowance is sized so you can solve a case fairly within it. If you're having fun and want to keep going on the same case, you can optionally top up; you're never forced to.
No. AlibA.I. is a single-player mystery — there's no opponent to beat and nothing to "win" over other players. There are no loot boxes, no randomized purchases, and no mechanic that makes paying give you an unfair edge. Every purchase has a fixed price and a clear value, shown before you buy.
A one-time price unlocks the base game and its first theme, the Victorian Manor. New theme packs are optional and add fresh mysteries — they're never required to enjoy what you bought. Anything you've purchased stays yours; a later price change never affects content or questions you already own.
We collect as little as possible — really just an email address if you choose to give us one. No ad tracking, no selling your data. The full details are in our Privacy Policy, and the fine print lives in our Terms of Service.
Review codes, partnerships, or just to say hi — we read every email.